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AI Insights · Timothy · July 2022

Top 5 Idler Games on Android in Latin America Q2 2022

Discover the performance of the top 5 idler games on the Android platform in Latin America during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Idler Games on Android in Latin America Q2 2022

During the second quarter of 2022, the top 5 idler games on the Android platform in Latin America demonstrated varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

My Mini Mart saw a significant surge in weekly downloads, starting at about 108K at the end of March and peaking at approximately 539K by the end of June. This increase in downloads was accompanied by a rise in weekly revenue, which grew from around $1.1K at the end of March to about $2.2K in early June. The game’s weekly active users also showed consistent growth, reaching over 1M by the end of the quarter.

Office Fever experienced fluctuations in its weekly downloads, starting at around 175K in late March, peaking at approximately 261K in mid-April, and ending the quarter at about 169K. The game's weekly revenue saw a decline from around $753 at the end of March to approximately $173 by the end of June. Weekly active users showed a similar pattern, starting at about 367K and ending at around 393K.

Idle Lumber Empire had a fluctuating trend in weekly downloads, peaking at around 446K in early April and dropping to approximately 79K by the end of June. Despite the fluctuating downloads, the game’s weekly revenue remained relatively stable, averaging around $4K to $6K throughout the quarter. Weekly active users saw a decline from about 525K at the end of March to approximately 238K by late June.

Shopping Mall 3D showed a decrease in weekly downloads, starting at around 60K in late March and peaking at approximately 235K in late April before dropping to about 67K by the end of June. The game’s weekly revenue also showed a downward trend, peaking at around $259 in mid-May and ending at approximately $77 by late June. Weekly active users followed a similar pattern, starting at about 121K and ending at around 163K.

Stone Grass: Mowing Simulator experienced a significant drop in weekly downloads, from approximately 357K in late March to about 53K by the end of June. The game’s weekly active users also saw a decline from around 487K at the end of March to approximately 89K by late June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022